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Detailed rules
Riichi rules around the world
Index
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World Riichi Championship Rules 2015
1
Preface
2
Glossary
2.1
Terms related to groups
2.2
Terms related to the whole hand
2.3
Terms related to scoring
3
Tiles
3.1
The three suits
3.2
The honours
3.3
Additional tiles
3.4
Additional equipment
4
Setup
4.1
Starting points
4.2
Seat wind
4.3
Prevailing wind
4.4
Seating at the table
4.5
Building the wall
4.6
Breaking the wall
4.7
The dead wall
4.8
The dora indicator
4.9
The deal
5
Game play
5.1
Phases of the game
5.2
Valid hand
5.3
A player’s turn
5.4
Making a group
5.4.1
Precedence and timing for declarations
5.4.2
Melded chow
5.4.3
Concealed chow
5.4.4
Melded pung
5.4.5
Concealed pung
5.4.6
Big melded kong
5.4.7
Small melded kong
5.4.8
Concealed kong
5.4.9
Fourth kong
5.4.10
Displaying groups
5.5
Winning on a discard (ron)
5.6
Winning on self-draw (tsumo)
5.7
End of a hand
5.7.1
Last tile
5.7.2
Exhaustive draw
5.7.3
No abortive draws
5.7.4
Handling riichi bets after drawn games
5.7.5
Furiten
5.7.6
When a win is declared
5.7.7
Continuance counters
5.7.8
Dealer rotation
5.8
Continuation of the game
5.9
End of the game
5.9.1
No agari yame
5.9.2
Hanchan score and uma
6
Scoring
6.1
Scoring a winning hand
6.2
Liability payment
6.3
Minipoints (Fu)
6.4
Dora
6.5
Yaku list
6.5.1
One han yaku
6.5.2
Two han yaku
6.5.3
Three han yaku
6.5.4
Mangan yaku
6.5.5
Six han yaku
6.5.6
Yakuman yaku
7
Fouls and penalties
7.1
Types of penalties
7.2
Fouls
8
Tournaments
8.1
Tournament organization
8.2
Tournament hanchans
8.3
Score recording
8.4
Etiquette
Annexes
A-1
Yaku list
A-2
Scoring table
Index
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