World Riichi Championship Rules 2015

Riichi Competition Rules (EMA 2016) (comparison only)

1Preface

Preface

2Glossary

 

2.1Terms related to groups

 

2.2Terms related to the whole hand

3.3.13Tenpai

2.3Terms related to scoring

 

3Tiles

1The tiles

3.1The three suits

1.1The three suits

3.2The honours

1.2Honours

3.3Additional tiles

1.3Additional tiles

3.4Additional equipment

1.4Additional equipment

4Setup

2Setup

4.1Starting points

 

4.2Seat wind

2.1Seat wind

4.3Prevailing wind

2.2Prevailing wind

4.4Seating at the table

2.3Seating at the table

4.5Building the wall

2.4Building the wall

4.6Breaking the wall

2.5Breaking the wall

4.7The dead wall

2.6The dead wall

4.8The dora indicator

2.7The dora indicator

4.9The deal

2.8The deal

5Game play

3Game play

5.1Phases of the game

3.1Phases of the game

5.2Valid hand

3.2Mahjong hand

5.3A player’s turn

3.3A player’s turn

5.4Making a group

3.3.1Precedence and timing when claiming a tile

5.4.1Precedence and timing for declarations

3.3.1bPrecedence and timing when claiming a tile

5.4.2Melded chow

3.3.3Melded chow

5.4.3Concealed chow

 

5.4.4Melded pung

3.3.4Melded pung

5.4.5Concealed pung

 

5.4.6Big melded kong

3.3.5Melded kong

5.4.7Small melded kong

3.3.6Extending a melded pung to a kong

5.4.8Concealed kong

3.3.7Concealed kong

5.4.9Fourth kong

3.3.10Fourth kong

5.4.10Displaying groups

3.3.8Displaying sets

5.5Winning on a discard (ron)

3.3.11Mahjong on a discard (ron)

5.6Winning on self-draw (tsumo)

3.3.12Mahjong on self-draw (tsumo)

5.7End of a hand

3.4End of a hand

5.7.1Last tile

3.4.1Last tile

5.7.2Exhaustive draw

3.4.2Exhaustive draw

5.7.3No abortive draws

3.4.3Abortive draw

5.7.4Handling riichi bets after drawn games

3.4.4Handling riichi bets after drawn games

5.7.5Furiten

3.4.5Furiten

5.7.6When a win is declared

3.4.9When a win is declared

5.7.7Continuance counters

3.4.10Counters

5.7.8Dealer rotation

3.4.11Dealer rotation

5.8Continuation of the game

3.5Continuation of the game

5.9End of the game

3.6End of the game

5.9.1No agari yame

 

5.9.2Hanchan score and uma

3.6.1Winner bonus

6Scoring

4Scoring

6.1Scoring a winning hand

4.1Scoring a winning hand

6.2Liability payment

3.3.9Liability: Third melded dragon pung and fourth melded wind pung

6.3Minipoints (Fu)

4.1.1Minipoints

6.4Dora

 

6.5Yaku list

4.2Yaku overview

6.5.1One han yaku

4.2.1One fan yaku

6.5.2Two han yaku

4.2.2Two fan yaku

6.5.3Three han yaku

4.2.3Three fan yaku

6.5.4Mangan yaku

4.2.4Five fan yaku

6.5.5Six han yaku

4.2.4bFive fan yaku

6.5.6Yakuman yaku

4.2.5Yakuman

 

4.2.6Obsolete hands

 

4.3Scoring examples

7Fouls and penalties

 

7.1Types of penalties

3.4.6-7-8Chombo, Dead hand, Minor irregularities

7.2Fouls

5Etiquette and tournament rules

8Tournaments

 

8.1Tournament organization

 

8.2Tournament hanchans

5.9Tournament sessions

8.3Score recording

 

8.4Etiquette

 

Annexes

Annexes

A-1Yaku list

 

A-2Scoring table

A-1Scoring tables

 

4.1.3Scoring tables