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5Game play

The object of play is to form a complete hand. The ultimate object of the game is to accumulate the most points from the winning hands. It doesn’t matter how many hands each player has won; the accumulated score determines the winner.

3Game play

The object of play is to form a complete hand. The ultimate object of the game is to accumulate the most points from the winning hands. It doesn’t matter how many hands each player has won, the accumulated score determines the winner.

5.1Phases of the game

A player’s turn begins when a tile is acquired and ends when a tile is discarded. During a normal set of turns all players have their turn once. A normal set of turns is interrupted if a tile is claimed for a chow, pung or kong, or if a concealed kong is declared.
A hand ends when a player has completed a hand and won, or if a drawn game occurs. During a round, all players are East in turn. A complete hanchan consists of two rounds: the East round and the South round.

3.1Phases of the game

A player’s turn begins when a tile is acquired and ends when a tile is discarded. During a normal set of turns all players have their turn once. A normal set of turns is interrupted if a tile is claimed for kong, pung or chow, or a concealed kong is declared. A hand lasts until a player has completed a hand and won, or a drawn game occurs. During a round all players are East in turn. A complete game consist of two rounds: the east round and the south round.

5.2Valid hand

A complete valid hand is composed of four groups and a pair, or seven different pairs, or the Thirteen Orphans yaku. A group may be a chow, a pung or a kong. Each group can be melded or concealed. In addition, a complete hand must have at least one yaku (scoring pattern). A player who is furiten is not allowed to win on a discard.

• A chow is three consecutive tiles of the same suit. A chow cannot be made with dragons or winds. 8-9-1 in the same suit is not a chow.
• A pung is composed of three identical tiles.
• A kong is composed of four identical tiles.
• A pair is composed of two identical tiles.

3.2Mahjong hand

A complete mahjong hand is composed of four sets and a pair. A set may be either a chow, a pung or a kong. In addition, a complete hand must have at least one yaku (double). A player who is furiten, is not allowed to win on a discard.
A chow is three consecutive tiles of the same suit. Chows cannot be made with dragons or winds. 8-9-1 in the same suit is not a chow. A pung is composed of three identical tiles. A kong is composed of four identical tiles. A pair is composed of two identical tiles.
Chow 4man5man6man Pung 4pin4pin4pin Kong easteasteasteast
Two special hands exist in riichi which are not composed of four sets and a pair: Seven Pairs and Thirteen Orphans.

5.3A player’s turn

Players take their turns in order. East begins, and the turn order proceeds counter-clockwise. A player begins his turn by drawing or claiming a tile and ends his turn by discarding a tile. However, since East begins with fourteen tiles, he doesn’t draw a tile on his first turn.
Discards are placed in an orderly fashion, six tiles in a row, in front of each player and within the wall, so that it is clear who discarded which tiles and in which order. It is permissible to extend the third line of discards over six tiles.

3.3A player’s turn

Players take their turns in order. East begins, and the turn order proceeds counterclockwise.
A player begins his turn by drawing a tile. However, since East begins with fourteen tiles, East doesn’t draw a tile on his first turn. If the player can’t or won’t declare a win or a kong, the player ends his turn by discarding one of his concealed tiles. East should wait until all players have seen and sorted their tiles before making the first discard.
Players should take care to discard tiles without covering them with the hand. Discards are placed in an orderly fashion, left to right and six tiles to a row, in front of each player and within the wall, so that it is clear who discarded which tiles and in which order.