6.5Yaku list

Several yaku require the hand to be closed.
When a closed hand is won on a discard, the last group or pair is considered to be melded, but the hand is still closed.

Yaku are cumulative unless specified otherwise, so several yaku may be combined in the same hand.
Yakuman yaku are not cumulative.

6.5Yaku list

Several yaku require the hand to be closed. A closed hand can be won on a discard. If the discarded winning tile finishes a kōtsu, the kōtsu is considered melded when scoring the minipoints, but the hand as such is still closed.

The yaku are cumulative unless specified otherwise, so several yaku may be combined in the same hand.
Yakuman yaku are not cumulative.

6.5.1One han yaku

6.5.1One han yaku

RiichiRiichi — [The hand must be closed]
Closed waiting hand declared at 1,000 points stake.

The player must declare riichi by clearly saying "riichi", rotating the discarded tile sideways and paying 1,000 points to the table by placing a stick by the discards.

If an opponent claims the rotated discard to win, the riichi declaration is voided and the 1,000 points are returned to the riichi declarer. If an opponent claims the rotated tile to make a group, the riichi declarer must rotate his next discard.
A player is not allowed to declare riichi if there are less than four tiles left in the wall.

A player who declared riichi can no longer change his hand. However, he may declare a concealed kong if he draws a tile matching a concealed pung, if this does not change the waiting pattern and if the three tiles can only be interpreted as a pung in the original riichi hand. (E.g. in case of three consecutive pungs in the same suit, no kong may be declared, since the tiles can be interpreted as three identical chows).

A player can declare riichi even if he's furiten.

IppatsuIppatsu — [The hand must be closed]
A player who declares riichi will be rewarded for Ippatsu if he wins during the next uninterrupted set of rounds, including if he wins by self-draw on his next draw.
Calls for chow, pung or kong, including concealed kong declarations, interrupt the round, making Ippatsu invalid. Riichi declarations do not interrupt the round.

RiichiRiichi — [The hand must be closed]
Closed waiting hand declared at 1000 points stake.

The player must declare riichi by clearly saying "riichi", rotating the discarded tile sideways and paying 1000 points to the table by placing a stick by the discards.

If an opponent claims the rotated discard for winning, the riichi declaration is voided and the 1000 points are returned to the riichi declarer. If an opponent claims the rotated tile for a melded group, the riichi declarer must rotate his next discarded tile.
A player is not allowed to declare riichi if there are less than four tiles left in the wall.

A player who declared riichi can no longer change his hand. However, he may declare a concealed kantsu if he draws a tile matching a concealed kōtsu, if this does not change the waiting pattern and if the three tiles can only be interpreted as a kōtsu in the original riichi hand. (E.g. in case of three consecutive kōtsu in the same suit, no kantsu may be declared, since the tiles can be interpreted as three identical shuntsu).

It is permissible for a player who is furiten to declare riichi.

IppatsuIppatsu — [The hand must be closed]
A player who declares Riichi will be rewarded for Ippatsu if he wins during the next uninterrupted set of rounds, including if he wins by self-draw on his next draw.
Calls for shuntsu, kōtsu or kantsu, including concealed kantsu declarations, interrupt the round, making Ippatsu invalid. Riichi declarations do not interrupt the round.

Double RiichiDaburu riichi — [The hand must be closed]
A player who declares riichi on his first discard, during the very first un-interrupted set of turns, will be rewarded for Double Riichi.
Calls for chow, pung or kong, including concealed kong declarations, interrupt the round, making later Double Riichi invalid. Riichi declarations do not interrupt the round.

Double RiichiDaburu riichi — [The hand must be closed]
A player who declares Riichi during the first un-interrupted set of turns will be rewarded for Double Riichi.
Calls for shuntsu, kōtsu, kantsu and concealed kantsu declarations interrupt the round, making later Double Riichi invalid. Riichi declarations do not interrupt the round.

Fully Concealed HandMenzen tsumo — [The hand must be closed]
Winning on a self-draw on a closed hand.

Fully Concealed HandMenzen tsumo — [The hand must be closed]
Winning on a self-draw on a closed hand.

PinfuPinfu — [The hand must be closed]
The pinfu yaku is awarded for winning on a closed pinfu hand.
A pinfu hand is a hand worth no minipoints beside the 20 minipoints for winning and the 10 minipoints for winning on a discard on a closed hand. The 2 minipoints for winning by self-draw are omitted in order to qualify as a pinfu hand and thus to score the pinfu yaku.

Technically, a pinfu hand has four chows and a pair that is neither dragons, nor seat wind, nor prevailing wind; the winning tile completing a chow with a two-sided wait.

PinfuPinfu — [The hand must be closed]
A pinfu hand is a hand worth no minipoints beside the 20 minipoints for winning and the 10 minipoints for winning on a discard on a closed hand. The 2 minipoints for winning by self-draw can be omitted to qualify as a pinfu hand in order to score the pinfu yaku.

The pinfu yaku is awarded for winning on a closed pinfu hand. I.e. a closed hand with four shuntsu and a pair that is neither dragons, nor seat wind, nor prevailing wind; the winning tile completing a shuntsu with a two-sided wait.

Pure Double ChowIipeikō — [The hand must be closed]
Closed hand with two completely identical chows, i.e. the same values in the same suit.

Pure Double ShuntsuIi peikō — [The hand must be closed]
Closed hand with two completely identical shuntsu, i.e. the same values in the same suit.

All SimplesTan'yao
Hand with no terminals and honours. The hand can be open or closed.

All SimplesTanyao chū
Hand with no terminals and honours. The hand can be open or closed.

YakuhaiYakuhai
Pung or kong of dragons, the player’s seat wind or the prevailing wind.
Multiple yakuhai combines.
If the player’s seat wind is the same as the prevailing wind, a pung or kong of this wind scores yakuhai twice.

YakuhaiYakuhai
Kōtsu or kantsu of dragons, the player’s seat wind or the prevailing wind.
Multiple yakuhai combines.
If the player’s seat wind is the same than the prevailing wind, a kōtsu or kantsu of this wind scores yakuhai twice.

Robbing a KongChankan
Winning on a tile that an opponent adds to a melded pung in order to make a kong. Since the kong is not declared successfully, no kan dora is revealed.
Robbing a Kong is scored as a win on a discard.
Robbing a Kong also applies when winning on Thirteen Orphans on a tile used by an opponent for making a concealed kong. A concealed kong can only be robbed in the case of Thirteen Orphans.

Robbing a KantsuChan kan
Winning on a tile that an opponent adds to a melded kōtsu in order to make a kantsu. Since the kantsu is not declared successfully, no kan dora is revealed.
Counts as a win on a discard.
Robbing a Kantsu also applies when winning on Thirteen Orphans on a tile used by an opponent for making a concealed kantsu. A concealed kantsu can only be robbed in the case of Thirteen Orphans.

After a KongRinshan kaihō
Winning on a replacement tile after declaring a kong.
Counts as self-draw; the two minipoints for winning on self-draw are awarded.

After a kantsuRinshan kaihō
Winning on a replacement tile after declaring a kantsu.
Counts as self-draw; the two minipoints for winning on self-draw are awarded.

Last Tile DrawHaitei
Winning on self-draw on the last tile of the live wall.
If the last tile of the wall is a replacement tile drawn after a kong, only After a Kong will be scored. I.e. you cannot score Last Tile Draw and After a Kong together.

Last Tile ClaimHōtei
Winning by claiming the discard after the last tile of the wall.
Last Tile DrawHaitei
Winning on self-draw on the last tile of the wall.
If the last tile of the wall is a replacement tile drown after a kantsu, only After a Kantsu will be scored. I.e. you can not score Last Tile Draw and After a Kantsu together.

Last Tile ClaimHōtei
Winning by claiming the discard after the last tile of the wall.

6.5.2Two han yaku

6.5.2Two han yaku

Seven PairsChiitoitsu — [The hand must be closed]
Closed hand with seven different pairs. Having two identical pairs invalidates this yaku.
Seven Pairs always scores exactly 25 minipoints; extra minipoints for e.g. a pair of dragons are not awarded.

Seven PairsChii toitsu — [The hand must be closed]
Closed hand with seven different pairs. Two identical pairs are not allowed.
Seven Pairs always scores exactly 25 minipoints; extra minipoints for e.g. a pair of dragons is not awarded.

Pure StraightIkkitsukan / Ittsū — [Worth only one han if the hand is open]
Hand with three consecutive chows in the same suit.

Pure StraightIkkitsukan / Itsu — [Worth only one han if the hand is open]
Hand with three consecutive shuntsu in the same suit.

Mixed Triple ChowSanshoku dōjun — [Worth only one han if the hand is open]
Hand with three chows of the same numerical sequence, one in each of the three suits.

Mixed Triple ShuntsuSan shoku dōjun — [Worth only one han if the hand is open]
Hand with three shuntsu of the same numerical sequence, one in each of the three suits.

Outside HandChanta — [Worth only one han if the hand is open]
All groups contain terminals or honours, and the pair is made of terminals or honours.
The hand must contain at least one chow.

Outside HandChanta — [Worth only one han if the hand is open]
All groups contain terminals or honours, and the pair is terminals or honours.
The hand must contain at least one shuntsu.

All PungsToitoi
Hand with four pungs / kongs and a pair.

All KōtsuToitoi hō
Hand with four kōtsu and/or kantsu and a pair.

Triple PungSanshoku dōkō
Hand with three pungs / kongs of the same number, one in each suit.

Triple KōtsuSan shoku dōkō
Hand with three kōtsu and/or kantsu, one in each suit, of the same number.

Three Concealed PungsSan'ankō
Hand with three concealed pungs / kongs.
Note that the entire hand is not required to be closed.

Three Concealed KōtsuSan ankō
Hand with three concealed kōtsu and/or kantsu.
Note that the entire hand is not required to be closed.

Three KongsSankantsu
Hand with three kongs.

Three KantsuSan kantsu
Hand with three kantsu.

All Terminals and HonoursHonrōtō
Hand containing only terminals and honours.
Add two han for All Pungs or Seven Pairs.
Does not combine with Outside Hand.

All Terminals and HonoursHonrōtō
Hand containing only terminals and honours.
Add two yaku for All Kōtsu or Seven Pairs.
Does not combine with Outside Hand.

Little Three DragonsShōsangen
Hand with two pungs / kongs of dragons and a pair of dragons.
Add the two han for the individual pungs / kongs of dragons.
Little Three DragonsShō san gen
Hand with two kōtsu and/or kantsu of dragons and a pair of dragons.
Add the two yaku for the individual kōtsu / kantsu of dragons.

6.5.3Three han yaku

6.5.3Three han yaku

Twice Pure Double ChowsRyanpeikō — [The hand must be closed]
Closed hand with four chows forming two distinct Pure Double Chows.
Does not combine with Pure Double Chow.

Twice Pure Double ShuntsuRyan peikō — [The hand must be closed]
Closed hand with four shuntsu which two and two form Pure Double Shuntsu.
Does not combine with Pure Double Shuntsu.

Half FlushHon'itsu — [Worth only two han if the hand is open]
Hand with tiles from only one of the three suits, in combination with honours.

Half FlushHonitsu — [Worth only two han if the hand is open]
Hand with tiles from only one of the three suits, in combination with honours.

Terminals in All GroupsJunchan — [Worth only two han if the hand is open]
All groups contain terminals, and the pair is made of terminals.
The hand must contain at least one chow.
Does not combine with Outside Hand.
Terminals in All groupsJunchan — [Worth only two han if the hand is open]
All groups contain terminals, and the pair is terminals.
The hand must contain at least one shuntsu.
Does not combine with Outside Hand.

6.5.4Mangan yaku

6.5.4Five han yaku

Blessing of ManRenhō — [The hand must be closed]
Winning on a discard in the very first un-interrupted set of turns, before the player has had his first turn.
Calls for chow, pung or kong, including concealed kong declarations, interrupt the round, making later Blessing of Man invalid. Riichi declarations do not interrupt the round.
Blessing of Man is not cumulative with other yaku and dora.
Blessing of ManRenhō — [The hand must be closed]
Winning on a discard in the very first un-interrupted set of turns, before the player has had his first turn.
Calls for shuntsu, kōtsu or kantsu, including concealed kantsu declarations, interrupt the round, making later Blessing of Man invalid. Riichi declarations do not interrupt the round.
Blessing of Man is cumulative with other yaku and dora.

6.5.5Six han yaku

6.5.5Six han yaku

Full FlushChin'itsu — [Worth only five han if the hand is open]
Hand composed entirely of tiles from only one of the three suits, without any honours.
Does not combine with Half Flush.
Full FlushChinitsu — [Worth only five han if the hand is open]
Hand composed entirely of tiles from only one of the three suits, without any honours.
Does not combine with Half Flush.

6.5.6Yakuman yaku

6.5.6Yakuman yaku

Blessing of HeavenTenhō — [The hand must be closed]
East player winning on his initial dealt tiles.
Not valid if the player declares a concealed kong.

Blessing of HeavenTenhō — [The hand must be closed]
East player winning on his initial dealt tiles.
Not valid if the player declares a concealed kantsu.

Blessing of EarthChihō — [The hand must be closed]
Winning on self-draw in the very first un-interrupted set of turns.
Calls for chow, pung or kong, including concealed kong declarations, interrupt the round, making later Blessing of Earth invalid. Riichi declarations do not interrupt the round.

Blessing of EarthChihō — [The hand must be closed]
Winning on self-draw in the very first un-interrupted set of turns.
Calls for shuntsu, kōtsu or kantsu, including concealed kantsu declarations, interrupt the round, making later Blessing of Earth invalid. Riichi declarations do not interrupt the round.

Thirteen OrphansKokushi musō — [The hand must be closed]
Closed hand with one of each of the thirteen different terminal and honour tiles, plus one extra terminal or honour tile. The hand can be completed on any tile; it does not need to be waiting on thirteen different tiles.

As a special case, it's possible to rob a concealed kong to win on Thirteen Orphans.

Thirteen OrphansKokushi musō — [The hand must be closed]
Closed hand with one of each of the thirteen different terminal and honour tiles, plus one extra terminal or honour tile. The hand can be completed on any tile; it does not need to be waiting on thirteen different tiles.

Nine GatesChūren pōto — [The hand must be closed]
Closed hand consisting of the tiles 1112345678999 in the same suit, plus any one extra tile in the same suit. The hand can be completed on any tile; it does not need to be waiting on nine different tiles.

Nine GatesChūren pōtō — [The hand must be closed]
Closed hand consisting of the tiles 1112345678999 in the same suit plus any one extra tile in the same suit. The hand can be completed on any tile; it does not need to be waiting on nine different tiles.

Four Concealed PungsSūankō
Hand having four concealed pungs and/or kongs.
I.e. a closed hand with four concealed pungs, completed by self-draw or by claiming a tile to complete the pair.

Four Concealed KōtsuSū ankō
Hand having four concealed kōtsu and/or kantsu.
I.e. a closed hand with four concealed kōtsu, completed by self-draw or by claiming a tile to complete the pair.

Four KongsSūkantsu
Hand with four kongs.

Four KantsuSū kantsu
Hand with four kantsu.

All GreenRyūiisō
Hand composed entirely of green tiles. Green tiles are: Green dragon and 2, 3, 4, 6 and 8 of bamboo. The hand is not required to include the Green dragon.

All GreenRyū iisō
Hand composed entirely of green tiles. Green tiles are: green dragon and 2, 3, 4, 6 and 8 of bamboo. The hand is not required to include the green dragon.

All TerminalsChinrōtō
Hand composed entirely of terminal tiles.

All TerminalsChinrōtō
Hand composed entirely of terminal tiles.

All HonoursTsūiisō
Hand composed entirely of honour tiles.

All HonoursTsu iisō
Hand composed entirely of honour tiles.

Big Three DragonsDaisangen
Hand with three pungs and/or kongs of dragons.
A player feeding the last pung or kong may be subject to liability payment.

Little Four WindsShōsūshi
Hand with three pungs and/or kongs of winds and a pair of winds.

Big Three DragonsDaisangen
Hand with three kōtsu and/or kantsu of dragons.
A player feeding the last kōtsu or kantsu may be subject to liability payment.

Little Four WindsShōsūshi
Hand with three kōtsu and/or kantsu of winds and a pair of winds.

Big Four WindsDaisūshi
Hand with four pungs and/or kongs of winds.
A player feeding the last pung or kong may be subject to liability payment.
Big Four WindsDaisūshi
Hand with four kōtsu and/or kantsu of winds.
A player feeding the last kōtsu or kantsu may be subject to liability payment.