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Riichi Competition Rules (EMA 2012)
Preface
1
The tiles
1.1
The three suits
1.2
Honours
1.3
Additional tiles
1.4
Additional equipment
2
Setup
2.1
Seat wind
2.2
Prevailing wind
2.3
Seating at the table
2.4
Building the wall
2.5
Breaking the wall
2.6
The dead wall
2.7
The dora indicator
2.8
The deal
3
Game play
3.1
Phases of the game
3.2
Mahjong hand
3.3
A player’s turn
3.3.1
The most recent discard
3.3.2
Melded kong
3.3.3
Melded pung
3.3.4
Melded chow
3.3.5
Displaying sets
3.3.6
Third melded dragon pung and fourth melded wind pung
3.3.7
Extending a melded pung to a kong
3.3.8
Concealed kong
3.3.9
Fourth kong
3.3.10
Mahjong on a discard (ron)
3.3.11
Mahjong on self-draw (tsumo)
3.3.12
Riichi
3.4
End of a hand
3.4.1
Last tile
3.4.2
Exhaustive draw
3.4.3
Abortive draw
3.4.4
Handling riichi bets after drawn games
3.4.5
Furiten
3.4.6
Chombo
3.4.7
Dead hand
3.4.8
Minor irregularities
3.4.9
When a win is declared
3.4.10
Counters
3.4.11
Five counters
3.4.12
Dealer rotation
3.5
Continuation of the game
3.6
End of the game
3.6.1
Winner bonus
4
Scoring
4.1
Scoring a winning hand
4.1.1
Minipoints
4.1.2
Exact calculation of the hand value
4.1.3
Scoring tables
4.2
Yaku overview
4.2.1
One fan yaku
4.2.2
Two fan yaku
4.2.3
Three fan yaku
4.2.4
Five fan yaku
4.2.5
Yakuman
4.3
Scoring examples
5
Etiquette and tournament rules
5.1
Errors in claiming tiles
5.1.1
Failing to take the claimed tile
5.1.2
Empty calls
5.1.3
Changing calls
5.1.4
Claiming a false set
5.2
Exposing tiles
5.2.1
Exposing tiles from the wall
5.2.2
Exposing tiles from the dead wall
5.2.3
Exposing tiles from player’s own hand
5.2.4
Exposing tiles from an opponent’s hand
5.2.5
Picking a tile from the wrong part of the wall.
5.3
Errors in connection with riichi declaration
5.4
Passing information
5.5
Cheating and obstruction
5.6
Being late at a tournament
5.7
Substitute players
5.8
Tournament sessions
Annexes
A-1
Scoring tables
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