5.7.6When a win is declared
When a hand ends with one player declaring a win, the winning hand is scored. Only the winner receives payment. If there is more than one possibility to score the hand, the highest-scoring possibility is always chosen. A player winning by self-draw is paid by the three opponents. A player winning by calling a tile is paid only by the player who has discarded the winning tile. If two or three players declare a win on the same discarded tile, only the player closer to the discarder, according to the turn order, will win and have his hand scored and paid. Other players are not paid and do not have to show their winning hands. Each hand can have only one winner. | |
5.7.7Continuance counters
When East player wins or after an exhaustive draw, a continuance counter is placed on the table at East’s right-hand side. When another player than East wins, all continuance counters are removed.
Each continuance counter on the table increases the value of a winning hand by 300 points. In case of a win by self-draw the payment is shared, so each opponent pays 100 points for each continuance counter to the winner, in addition to the standard payment for the hand. | 5.7.7Continuance counters
A convenient way is to use East player's 100 points sticks as continuance counters. But when the deal pass, don't forget old-East must take back his sticks and new-East must put new ones. A more convenient way would be to use dedicated chips as continuance counters. |
5.7.8Dealer rotation
After the end of a hand, it is determined whether the East player stays East or whether the privilege proceeds to the next player. East stays East if he wins or if he is tenpai in case of an exhaustive draw. Otherwise, the deal rotates, and the player who was South now becomes East, while West becomes South, North becomes West and East becomes North. In case of chonbo there is no dealer rotation: East player stays East. | |
5.8Continuation of the game
When the dealer rotation is resolved, the tiles are shuffled face-down, and a new hand begins. When the player who began the game as East becomes East again, after all opponents had at least one hand as East, then the South round begins. When the player who began the game as East becomes East again, after all opponents had at least one hand as East in the South round, then the game ends. | |
5.9End of the game
When the South round ends, the game is over. The final winner is the player who has the most points for the hanchan. It is of no consequence how many individual hands were won; the total sum of points determines the winner. Ties may occur.
Any riichi bets remaining on the table at the end of the hanchan stay on the table. Nobody collects them. | 5.9End of the game
By ties, I mean having the same rank; it's not about men's clothing.
Different rules handle remaining riichi bets differently: some give them to the table winner, some give them back to the riichi declarers. In the World Riichi Championship Rules, they are lost because it's the fairest solution: since nobody won the hand and riichi declarers lost their bet, then nobody earned to right to get them.
You can say the riichi sticks stick to the table. |
5.9.1No agari yame
East player cannot stop the game if he wins the last hand when he has the most points at the table. | |
5.9.2Hanchan score and uma
At the end of the hanchan, the hanchan score is calculated as follow, without rounding: Hanchan score = (points – 30,000) / 1,000 + uma
The uma depends on players' ranking for the hanchan: winner receives +15, second ranked player receives +5, third ranked player is penalized with -5 and the last player is penalized with -15. In case of ties, the points for the relevant places are split between the tied players. E.g. if two players tied at the first position, each gets a bonus of +10 ; third and fourth players get -5 and -15 respectively. | 5.9.2Hanchan score and uma
If you have any doubt on your calculations, check: • The sum of hanchan scores, plus the number of remaining riichi bets, is zero. • The sum of umas is zero. In case of ties: Ranks | Uma #1 | Uma #2 | Uma #3 | Uma #4 | 1, 2, 3, 4 | +15 | +5 | -5 | -15 | 1, 1, 3, 4 | +10 | +10 | -5 | -15 | 1, 2, 2, 4 | +15 | +0 | +0 | -15 | 1, 2, 3, 3 | +15 | +5 | -10 | -10 | 1, 1, 2, 2 | +10 | +10 | -10 | -10 | 1, 1, 1, 4 | +5 | +5 | +5 | -15 | 1, 2, 2, 2 | +15 | -5 | -5 | -5 | 1, 1, 1, 1 | +0 | +0 | +0 | +0 |
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