Riichi Competition Rules (EMA 2016)

Riichi Competition Rules (EMA 2012)

Preface

Preface

1The tiles

1The tiles

1.1The three suits

1.1The three suits

1.2Honours

1.2Honours

1.3Additional tiles

1.3Additional tiles

1.4Additional equipment

1.4Additional equipment

2Setup

2Setup

2.1Seat wind

2.1Seat wind

2.2Prevailing wind

2.2Prevailing wind

2.3Seating at the table

2.3Seating at the table

2.4Building the wall

2.4Building the wall

2.5Breaking the wall

2.5Breaking the wall

2.6The dead wall

2.6The dead wall

2.7The dora indicator

2.7The dora indicator

2.8The deal

2.8The deal

3Game play

3Game play

3.1Phases of the game

3.1Phases of the game

3.2Mahjong hand

3.2Mahjong hand

3.3A player’s turn

3.3A player’s turn

3.3.1Precedence and timing when claiming a tile

3.3.1The most recent discard

3.3.2Swap-calling (kuikae)

 

3.3.3Melded chow

3.3.2Melded kong

3.3.4Melded pung

3.3.3Melded pung

3.3.5Melded kong

3.3.4Melded chow

 

3.3.5Displaying sets

 

3.3.6Third melded dragon pung and fourth melded wind pung

3.3.6Extending a melded pung to a kong

3.3.7Extending a melded pung to a kong

3.3.7Concealed kong

3.3.8Concealed kong

3.3.8Displaying sets

 

3.3.9Liability: Third melded dragon pung and fourth melded wind pung

 

3.3.10Fourth kong

3.3.9Fourth kong

3.3.11Mahjong on a discard (ron)

3.3.10Mahjong on a discard (ron)

3.3.12Mahjong on self-draw (tsumo)

3.3.11Mahjong on self-draw (tsumo)

3.3.13Tenpai

 

3.3.14Riichi

3.3.12Riichi

3.4End of a hand

3.4End of a hand

3.4.1Last tile

3.4.1Last tile

3.4.2Exhaustive draw

3.4.2Exhaustive draw

3.4.3Abortive draw

3.4.3Abortive draw

3.4.4Handling riichi bets after drawn games

3.4.4Handling riichi bets after drawn games

3.4.5Furiten

3.4.5Furiten

3.4.6Chombo

3.4.6Chombo

3.4.7Dead hand

3.4.7Dead hand

3.4.8Minor irregularities

3.4.8Minor irregularities

3.4.9When a win is declared

3.4.9When a win is declared

3.4.10Counters

3.4.10Counters

 

3.4.11Five counters

3.4.11Dealer rotation

3.4.12Dealer rotation

3.5Continuation of the game

3.5Continuation of the game

3.6End of the game

3.6End of the game

3.6.1Winner bonus

3.6.1Winner bonus

4Scoring

4Scoring

4.1Scoring a winning hand

4.1Scoring a winning hand

4.1.1Minipoints

4.1.1Minipoints

4.1.2Exact calculation of the hand value

4.1.2Exact calculation of the hand value

4.1.3Scoring tables

4.1.3Scoring tables

4.2Yaku overview

4.2Yaku overview

4.2.1One fan yaku

4.2.1One fan yaku

4.2.2Two fan yaku

4.2.2Two fan yaku

4.2.3Three fan yaku

4.2.3Three fan yaku

4.2.4Five fan yaku

4.2.4Five fan yaku

4.2.5Yakuman

4.2.5Yakuman

4.2.6Obsolete hands

 

4.3Scoring examples

4.3Scoring examples

5Etiquette and tournament rules

5Etiquette and tournament rules

5.1Errors in claiming tiles

5.1Errors in claiming tiles

5.1.1Failing to take the claimed tile

5.1.1Failing to take the claimed tile

5.1.2Empty calls

5.1.2Empty calls

5.1.3Changing calls

5.1.3Changing calls

5.1.4Claiming a false set

5.1.4Claiming a false set

5.2Exposing tiles

5.2Exposing tiles

 

5.2.1Exposing tiles from the wall

 

5.2.2Exposing tiles from the dead wall

 

5.2.3Exposing tiles from player’s own hand

 

5.2.4Exposing tiles from an opponent’s hand

5.2.1Drawing a tile from the wrong part of the wall.

5.2.5Picking a tile from the wrong part of the wall.

5.3Errors in connection with riichi declaration

5.3Errors in connection with riichi declaration

5.4Passing information

5.4Passing information

5.5Cheating and obstruction

5.5Cheating and obstruction

5.6Telephones

 

5.7Being late at a tournament

5.6Being late at a tournament

5.8Substitute players

5.7Substitute players

5.9Tournament sessions

5.8Tournament sessions

Annexes

Annexes

A-1Scoring tables

A-1Scoring tables