5.4Making a group
• The most recent discard can be claimed by any of the other players, provided they can complete a winning hand, a pung or a kong. A claimed pung or kong may result in players losing their turn, as play continues from the claiming player, not from the discarding player. • The player about to begin his turn can claim the most recent discard for a chow. If the player doesn’t want to claim the discard, he begins his turn by picking the next tile from the wall.
When claiming a tile for a chow, pung or kong, the player first clearly calls “chii”, “pon” or “kan” respectively. Secondly, the player reveals the matching tiles from his hand. And thirdly, he discards a tile from his hand and takes the tile called for. For the third step the order of the two actions is not important: the player can take the claimed tile first and then discard, or the other way round. Errors in the order above when claiming tiles should be pointed out to the player, but not penalized. The player should take the claimed tile before the next two players have made a discard. Failing to take the claimed tile in a timely manner results in a dead hand, since the player will have a false group.
| 5.4Making a group
• The most recent discard can be claimed by any of the other players, provided they can complete a winning hand, a kōtsu, or a kantsu. A claimed kōtsu or kantsu may result in players losing their turn, as play continues from the claiming player, not from the discarding player. • The player about to begin his turn can claim the most recent discard for a shuntsu. If the player doesn’t want to claim the discard, he begins his turn by picking the next tile from the wall.
When claiming a tile for a shuntsu, kōtsu or kantsu, the player first clearly calls “chii”, “pon” or “kan” respectively. Secondly, the player reveals the matching tiles from his hand. And thirdly, he discards a tile from his hand and takes the tile called for. For the third step the order of the two actions is not important: the player can take the claimed tile first and then discard, or the other way round. Errors in the order above when claiming tiles should be pointed out to the player, but there will be no penalty. The player should take the claimed tile before the next two players have made a discard. Failing to take the claimed tile in a timely manner results in a dead hand, since the player will have a false group.
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Swap-calling (kuikae) is not allowed. It is forbidden to: - Call a tile and immediately discard the same tile. (E.g.: calling , melding , and discarding .) - Call a tile for a chow and immediately discard the tile from the other side of the chow. (E.g.: calling , melding , and discarding .) | Swap-calling (kuikae) is not allowed. It is forbidden to: - Call a tile and immediately discard the same tile. (E.g.: calling , melding , and discarding .) - Call a tile for a shuntsu and immediately discard the tile from the other side of the shuntsu. (E.g.: calling , melding , and discarding .) |
5.4.1Precedence and timing for declarations
The last discarded tile can be claimed for a chow, pung or kong until the next player draws. But it can be claimed for a win until the next player discards.
Claiming a tile to win takes precedence over any other claim. When several players declare a win on the same discarded tile, the player closer to the discarder, according to the turn order, takes precedence. If no one declares a win, the first call for a chow, pung or kong takes precedence. If the calls are simultaneous, or if it's not clear which one was first, then claims for a pung or kong take precedence over claims for a chow.
Players are not limited in time to play, but they are expected to play at a reasonable pace. A player drawing too fast for the other players to have time to call, or repeatedly taking an overlong time, can be penalized for obstruction at the referee discretion.
If a player draws too fast for the other players to have time to call, the call is still valid and the drawn tile must be put back into the wall.
By courtesy, East player is expected to wait until each player has sorted his hand before making his first discard. | 5.4.1Precedence and timing for declarations
Claiming a tile to win takes precedence over any other claim. When several players declare a win on the same discarded tile, the player closer to the discarder, according to the turn order, takes precedence. Claims for a kōtsu or kantsu take precedence over claims for shuntsu.
When it's not their turn, players have 3 seconds to claim a tile. If the most recent discard is claimed after the next player has picked a tile, but within three seconds after the discard, the picked tile is replaced in the wall. During their turn, players are not limited in time to play, but repeatedly taking an overlong time can be penalized for obstruction at the referee discretion.
By courtesy, East player is expected to wait until each player has sorted his hand before making his first discard. |
5.4.2Melded chow
A tile can only be claimed for a chow by the player to the right of the discarder. Claiming the last discarded tile for a chow is done by clearly saying “chii” and placing the tile face-up along with the two tiles from the hand that complete the group. | 5.4.2Melded shuntsu
A tile can only be claimed for a shuntsu from the player on the right of the discarder. Claiming the last discarded tile for a shuntsu is done by clearly saying “chii” and placing the tile face-up along with the two tiles from the hand that complete the group. |
5.4.3Concealed chow
A player can make a chow with only self-drawn tiles. He does not declare it. | 5.4.3Concealed shuntsu
A player can make a shuntsu with only self-drawn tiles. He must not declare it. |
5.4.4Melded pung
Claiming the last discarded tile for a pung is done by clearly saying “pon” and placing the tile face-up along with the two matching tiles from the hand. | 5.4.4Melded kōtsu
Claiming the last discarded tile for a kōtsu is done by clearly saying “pon” and placing the tile face-up along with the two matching tiles from the hand. |
5.4.5Concealed pung
A player can make a pung with only self-drawn tiles. He does not declare it. | 5.4.5Concealed kōtsu
A player can make a kōtsu with only self-drawn tiles. He must not declare it. |
5.4.6Big melded kong
Claiming the last discarded tile for a melded kong is done by clearly saying “kan” and placing the tile face-up along with the three matching tiles from the hand. After revealing a new kan dora, the player takes a replacement tile from the dead wall and continues his turn as if he had drawn a tile from the wall. The dead wall always comprises 14 tiles, so after a kong is made the dead wall is replenished with the last tile of the live wall. | 5.4.6Melded kantsu - Daiminkan
Claiming the last discarded tile for a melded kantsu is done by clearly saying “kan” and placing the tile face-up along with the three matching tiles from the hand. After revealing a new kan dora, the player takes a replacement tile from the dead wall and continues his turn as if he had drawn a tile from the wall. The dead wall always comprises 14 tiles, so after a kantsu is made the dead wall is replenished with the last tile of the live wall. |
5.4.7Small melded kong
A melded pung may be extended to a melded kong in a player’s turn after the player has taken a tile from the wall (as a normal draw or as a replacement tile), i.e. not in a turn where a tile was claimed for making a chow or pung. The player must say “kan” clearly, place the fourth tile by the rotated tile of the pung, allow a reasonable time for other players' winning declarations, and then reveal a kan dora indicator and take a replacement tile. The dead wall is replenished with the last tile of the live wall. | 5.4.7Melded kantsu - Shōminkan
A melded kōtsu may be extended to a melded kantsu in a player’s turn after the player has taken a tile from the wall (as a normal draw or as a replacement tile), i.e. not in a turn where a tile was claimed for making a shuntsu or kōtsu. The player must say “kan” clearly, place the fourth tile by the rotated tile of the kōtsu, allow 3 seconds for other players' winning declarations, and then reveal a kan dora and take a replacement tile. The dead wall is replenished with the last tile of the live wall. |
5.4.8Concealed kong
A concealed kong may be declared in a player’s turn after the player has taken a tile from the wall (as a normal draw or as a replacement tile), i.e. not in a turn where a tile was claimed for a chow or a pung. The player must say “kan” clearly, reveal the four tiles of the kong, then turn the two outside tiles face-down, reveal a kan dora and then take a replacement tile. The dead wall is replenished with the last tile of the live wall. It's allowed to turn the two middle tiles face-down instead of the two outside tiles. A player still has a concealed hand after declaring a concealed kong, if the player has no open groups. A concealed kong cannot be robbed, except to win on the Thirteen Orphans yaku.
Note that four identical tiles only make a kong if they are declared as being a kong. | 5.4.8Concealed kantsu
A concealed kantsu may be declared in a player’s turn after the player has taken a tile from the wall (as a normal draw or as a replacement tile), i.e. not in a turn where a tile was claimed for shuntsu or kōtsu. The player must say “kan” clearly, reveal the four tiles of the kantsu, then turn the two outside tiles face-down, reveal a kan dora and then take a replacement tile. The dead wall is replenished with the last tile of the live wall. It's allowed to turn the two middle tiles face-down instead of the two outside tiles. A player still has a concealed hand after declaring a concealed kantsu, if the player has no open groups. A concealed kantsu cannot be robbed, except to win on the Thirteen Orphans yaku.
Note that four identical tiles only make a kantsu if they are declared as being a kantsu. |
5.4.9Fourth kong
Only four kongs can be declared per hand. When the fourth kong is made the game continues, but no further kong may be declared. Under no circumstance can a fifth kong be made. | 5.4.9Fourth kantsu
Only four kantsu can be declared by hand. When the fourth kantsu is made the game continues, but no further kantsu may be declared. Under no circumstance can a fifth kantsu be made. |
5.4.10Displaying groups
| 5.4.10Displaying groups
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