Riichi Competition Rules (EMA 2012)

Preface

1The tiles

1.1The three suits

1.2Honours

1.3Additional tiles

1.4Additional equipment

2Setup

2.1Seat wind

2.2Prevailing wind

2.3Seating at the table

2.4Building the wall

2.5Breaking the wall

2.6The dead wall

2.7The dora indicator

2.8The deal

3Game play

3.1Phases of the game

3.2Mahjong hand

3.3A player’s turn

3.3.1The most recent discard

3.3.2Melded kong

3.3.3Melded pung

3.3.4Melded chow

3.3.5Displaying sets

3.3.6Third melded dragon pung and fourth melded wind pung

3.3.7Extending a melded pung to a kong

3.3.8Concealed kong

3.3.9Fourth kong

3.3.10Mahjong on a discard (ron)

3.3.11Mahjong on self-draw (tsumo)

3.3.12Riichi

3.4End of a hand

3.4.1Last tile

3.4.2Exhaustive draw

3.4.3Abortive draw

3.4.4Handling riichi bets after drawn games

3.4.5Furiten

3.4.6Chombo

3.4.7Dead hand

3.4.8Minor irregularities

3.4.9When a win is declared

3.4.10Counters

3.4.11Five counters

3.4.12Dealer rotation

3.5Continuation of the game

3.6End of the game

3.6.1Winner bonus

4Scoring

4.1Scoring a winning hand

4.1.1Minipoints

4.1.2Exact calculation of the hand value

4.1.3Scoring tables

4.2Yaku overview

4.2.1One fan yaku

4.2.2Two fan yaku

4.2.3Three fan yaku

4.2.4Five fan yaku

4.2.5Yakuman

4.3Scoring examples

5Etiquette and tournament rules

5.1Errors in claiming tiles

5.1.1Failing to take the claimed tile

5.1.2Empty calls

5.1.3Changing calls

5.1.4Claiming a false set

5.2Exposing tiles

5.2.1Exposing tiles from the wall

5.2.2Exposing tiles from the dead wall

5.2.3Exposing tiles from player’s own hand

5.2.4Exposing tiles from an opponent’s hand

5.2.5Picking a tile from the wrong part of the wall.

5.3Errors in connection with riichi declaration

5.4Passing information

5.5Cheating and obstruction

5.6Being late at a tournament

5.7Substitute players

5.8Tournament sessions

Annexes

A-1Scoring tables