Riichi Competition Rules (EMA 2016)

Preface

1The tiles

1.1The three suits

1.2Honours

1.3Additional tiles

1.4Additional equipment

2Setup

2.1Seat wind

2.2Prevailing wind

2.3Seating at the table

2.4Building the wall

2.5Breaking the wall

2.6The dead wall

2.7The dora indicator

2.8The deal

3Game play

3.1Phases of the game

3.2Mahjong hand

3.3A player’s turn

3.3.1Precedence and timing when claiming a tile

3.3.2Swap-calling (kuikae)

3.3.3Melded chow

3.3.4Melded pung

3.3.5Melded kong

3.3.6Extending a melded pung to a kong

3.3.7Concealed kong

3.3.8Displaying sets

3.3.9Liability: Third melded dragon pung and fourth melded wind pung

3.3.10Fourth kong

3.3.11Mahjong on a discard (ron)

3.3.12Mahjong on self-draw (tsumo)

3.3.13Tenpai

3.3.14Riichi

3.4End of a hand

3.4.1Last tile

3.4.2Exhaustive draw

3.4.3Abortive draw

3.4.4Handling riichi bets after drawn games

3.4.5Furiten

3.4.6Chombo

3.4.7Dead hand

3.4.8Minor irregularities

3.4.9When a win is declared

3.4.10Counters

3.4.11Dealer rotation

3.5Continuation of the game

3.6End of the game

3.6.1Winner bonus

4Scoring

4.1Scoring a winning hand

4.1.1Minipoints

4.1.2Exact calculation of the hand value

4.1.3Scoring tables

4.2Yaku overview

4.2.1One fan yaku

4.2.2Two fan yaku

4.2.3Three fan yaku

4.2.4Five fan yaku

4.2.5Yakuman

4.2.6Obsolete hands

4.3Scoring examples

5Etiquette and tournament rules

5.1Errors in claiming tiles

5.1.1Failing to take the claimed tile

5.1.2Empty calls

5.1.3Changing calls

5.1.4Claiming a false set

5.2Exposing tiles

5.2.1Drawing a tile from the wrong part of the wall.

5.3Errors in connection with riichi declaration

5.4Passing information

5.5Cheating and obstruction

5.6Telephones

5.7Being late at a tournament

5.8Substitute players

5.9Tournament sessions

Annexes

A-1Scoring tables