3.4.9When a win is declared

When a hand ends with one or more players declaring a win, the hand(s) are scored. Only winners receive payment. If there are more than one possibility for which way the winning tile finishes the hand, the highest-scoring possibility is always chosen.
A player winning on a self-draw, receives payment from the three opponents. A player whose discard results in one or more winning declarations, pays the full value of each hand to the winner.
East receives more points for a win, but also pays more in case of an opponent’s selfdraw.
When
East wins the hand (whether more players win or not), a counter is placed on the table at East’s right-hand side.

3.4.9When a win is declared

When a hand ends with one or more playes declaring a win, the hand(s) are scored. Only winners receive payment. If there are more than one possibility for which way the winning tile finishes the hand, the highest-scoring possibility is always chosen.
A player winning on a self-draw, receives payment from the three opponents. A player whose discard results in one or more winning declarations, pays the full value of each hand to the winner.
East receives more points for a win, but also pays more in case of an opponent’s selfdraw.
When
east wins the hand (whether more players win or not), a counter is placed on the table at East’s right-hand side.

3.4.10Counters

A counter is placed on the table at East’s right-hand side after a hand where East declared a win and after an exhaustive draw.
Each counter on the table increases the value of a winning hand by 300 points. In case of self-draw the payment is shared, so each opponent pays 100 points for each counter to the winner, in addition to the standard payment for the hand.
All counters are removed after a hand where another player than East declared a win, and East did not.

3.4.10Counters

A counter is placed on the table at East’s right-hand side after a hand where East declared a win and after an exhaustive draw or abortive draw.
Each counter on the table increases the value of a winning hand by 300 points. In case of self-draw the payment is shared, so each opponent pays 100 points for each counter to the winner, in addition to the standard payment for the hand.
All counters are removed after a hand where another player than East declared a win, and East did not.

3.4.11Five counters

In case five or more counters are on the table, a two fan minimum is invoked for declaring a win. This can be achieved by combining two (or more) scoring elements which are each worth (at least) one fan, or by making a hand with a scoring element worth at least two fan in itself. The two fan should come from scoring elements (yaku), not from dora or red fives.

3.4.11Dealer rotation

After the end of a hand, it is determined whether East stays East or whether the privilege proceeds to the next player.
East stays East if he declares mahjong or if he is tenpai when there is an exhaustive draw. If there are multiple winners, East stays East if he was one of the winners. Otherwise, the deal rotates, and the player who was South now becomes East, while West becomes South, North becomes West and East becomes North.
In case of chombo there is no dealer rotation: East stays East.

3.4.12Dealer rotation

After the end of a hand, it is determined whether East stays East or whether the privilege proceeds to the next player.
East stays East if he declares mahjong or if he is tenpai when there is an exhaustive draw. If there are multiple winners, East stays East if he was one of the winners. Otherwise, the deal rotates, and the player who was South now becomes East, while West becomes South, North becomes West and East becomes North.
In case of chombo
and in case of abortive draw there is no dealer rotation: East stays East.

3.5Continuation of the game

When the dealer rotation is resolved, the tiles are shuffled face-down, and a new hand is begun.
When the player who began the game as East, becomes East again after all opponents have had at least one hand as East, the south round begins.
When the player who began the game as East, becomes East again after all opponents have had at least one hand as East in the south round, the game ends.

3.5Continuation of the game

When the dealer rotation is resolved, the tiles are shuffled face-down, and a new hand is begun.
When the player who began the game as East, becomes East again after all opponents have had at least one hand as East, the south round begins.
When the player who began the game as East, becomes East again after all opponents have had at least one hand as East in the south round, the game ends.

3.6End of the game

When the south round ends, and the game is over, the winner is the player with the most points. It is of no consequence how many individual hands were won, the total sum of points determines the winner. Ties may occur.
Any riichi bets remaining on the table are collected by
the winner; the points are split in case of a tie.
Agari yame is not allowed. This is a rule that would allow East to end the game early if he wins the final hand and is leading the game.

3.6End of the game

When the south round ends, and the game is over, the winner is the player with the most points. It is of no consequence how many individual hands were won, the total sum of points determines the winner. Ties may occur. Any riichi bets remaining on the table are collected by the winner.

3.6.1Winner bonus

At the end of the game an extra bonus/penalty (uma) is applied to the scores. The two best ranked players receive a bonus from the two lowest ranking players in the game, according to this scheme: Winner receives 15,000 points, second ranked player receives 5,000 points, third ranked player is penalized with -5,000 points and the last player is penalized with -15,000 points.
If there is a tie, the points for the relevant places are split between the tied players. E.g. if two players are tied at the first position, each gets a bonus
of 10,000 points.

3.6.1Winner bonus

At the end of the game an extra bonus/penalty (uma) is applied to the scores. The two best ranked players receive a bonus from the two lowest ranking players in the game, according to this scheme: Winner receives 30,000 points, second ranked player receives 10,000 points, third ranked player is penalized with -10,000 points and the last player is penalized with -30,000 points.
If there is a tie, the points for the relevant places are split between the tied players. E.g. if two players are tied at the first position, each gets a bonus
of 20,000 points.