5Game play
The object of play is to form a complete hand. The ultimate object of the game is to accumulate the most points from the winning hands. It doesn’t matter how many hands each player has won, the accumulated score determines the winner.
5.1Phases of the game
A player’s turn begins when a tile is acquired and ends when a tile is discarded. During a normal set of turns all players have their turn once. A normal set of turns is interrupted if a tile is claimed for shuntsu, kōtsu or kantsu, or a concealed kantsu is declared.
A hand lasts until a player has completed a hand and won, or a drawn game occurs. During a round all players are East in turn. A complete session consists of two rounds: the east round and the south round.
5.2Valid hand
A complete valid hand is composed of four groups and a pair, or seven different pairs, or the Thirteen Orphans yaku. A group may be a shuntsu, a kōtsu or a kantsu. Each group can be melded or concealed. In addition, a complete hand must have at least one yaku (scoring pattern). A player who is furiten, is not allowed to win on a discard.
• A shuntsu is three consecutive tiles of the same suit. A shuntsu cannot be made with dragons or winds. 8-9-1 in the same suit is not a shuntsu.
• A kōtsu is composed of three identical tiles.
• A kantsu is composed of four identical tiles. A pair is composed of two identical tiles.
5.3A player’s turn
Players take their turns in order. East begins, and the turn order proceeds counter-clockwise. A player begins his turn by drawing or claiming a tile and ends his turn by discarding a tile. However, since East begins with fourteen tiles, East doesn’t draw a tile on his first turn.
Discards are placed in an orderly fashion, six tiles in a row, in front of each player and within the wall, so that it is clear who discarded which tiles and in which order. It is permissible to extend the third line of discards over six tiles.