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World Riichi Rules 2014

1Preface

2Glossary

2.1Terms related to groups

2.2Terms related to the whole hand

2.3Terms related to scoring

3Tiles

3.1The three suits

3.2The honours

3.3Additional tiles

3.4Additional equipment

4Setup

4.1Starting points

4.2Seat wind

4.3Prevailing wind

4.4Seating at the table

4.5Building the wall

4.6Breaking the wall

4.7The dead wall

4.8The dora indicator

4.9The deal

5Game play

5.1Phases of the game

5.2Valid hand

5.3A player’s turn

5.4Making a group

5.4.1Precedence and timing for declarations

5.4.2Melded shuntsu

5.4.3Concealed shuntsu

5.4.4Melded kōtsu

5.4.5Concealed kōtsu

5.4.6Melded kantsu - Daiminkan

5.4.7Melded kantsu - Shōminkan

5.4.8Concealed kantsu

5.4.9Fourth kantsu

5.4.10Displaying groups

5.5Winning on a discard (ron)

5.6Winning on self-draw (tsumo)

5.7End of a hand

5.7.1Last tile

5.7.2Exhaustive draw

5.7.3Abortive draw

5.7.4Handling riichi bets after drawn games

5.7.5Furiten

5.7.6When a win is declared

5.7.7Continuance counters

5.7.8Dealer rotation

5.8Continuation of the game

5.9End of the game

5.9.1No agari yame

5.9.2Session score and uma

6Scoring

6.1Scoring a winning hand

6.2Liability payment

6.3Minipoints (Fu)

6.4Dora

6.5Yaku list

6.5.1One han yaku

6.5.2Two han yaku

6.5.3Three han yaku

6.5.4Five han yaku

6.5.5Six han yaku

6.5.6Yakuman yaku

7Fouls and penalties

7.1Types of penalties

7.2Fouls

8Tournaments

8.1Tournament sessions

8.2Score recording

Annexes

A-1Yaku list

A-2Scoring table