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Règles détaillées
Règles de riichi à travers le monde
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World Riichi Rules 2014
1
Preface
2
Glossary
2.1
Terms related to groups
2.2
Terms related to the whole hand
2.3
Terms related to scoring
3
Tiles
3.1
The three suits
3.2
The honours
3.3
Additional tiles
3.4
Additional equipment
4
Setup
4.1
Starting points
4.2
Seat wind
4.3
Prevailing wind
4.4
Seating at the table
4.5
Building the wall
4.6
Breaking the wall
4.7
The dead wall
4.8
The dora indicator
4.9
The deal
5
Game play
5.1
Phases of the game
5.2
Valid hand
5.3
A player’s turn
5.4
Making a group
5.4.1
Precedence and timing for declarations
5.4.2
Melded shuntsu
5.4.3
Concealed shuntsu
5.4.4
Melded kōtsu
5.4.5
Concealed kōtsu
5.4.6
Melded kantsu - Daiminkan
5.4.7
Melded kantsu - Shōminkan
5.4.8
Concealed kantsu
5.4.9
Fourth kantsu
5.4.10
Displaying groups
5.5
Winning on a discard (ron)
5.6
Winning on self-draw (tsumo)
5.7
End of a hand
5.7.1
Last tile
5.7.2
Exhaustive draw
5.7.3
Abortive draw
5.7.4
Handling riichi bets after drawn games
5.7.5
Furiten
5.7.6
When a win is declared
5.7.7
Continuance counters
5.7.8
Dealer rotation
5.8
Continuation of the game
5.9
End of the game
5.9.1
No agari yame
5.9.2
Session score and uma
6
Scoring
6.1
Scoring a winning hand
6.2
Liability payment
6.3
Minipoints (Fu)
6.4
Dora
6.5
Yaku list
6.5.1
One han yaku
6.5.2
Two han yaku
6.5.3
Three han yaku
6.5.4
Five han yaku
6.5.5
Six han yaku
6.5.6
Yakuman yaku
7
Fouls and penalties
7.1
Types of penalties
7.2
Fouls
8
Tournaments
8.1
Tournament sessions
8.2
Score recording
Annexes
A-1
Yaku list
A-2
Scoring table
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